Craftsman's tools
Photo by: shaggyshoo

Confession time: I don’t like being called an artist.

At Dr D Studios, the producers refer to all of the animators as artists. They might say: “I’ll assign this shot to one of the artists” or “Let’s gather the artists around to have a meeting about the schedule”.

Even now, it’s not a term I’m 100% comfortable with.

Honestly – I’d rather be known as a craftsman.

And there is a big difference between artists and craftsmen (of course I’m including craftswomen here as well).

Art with a capital “A” is what happens when someone hangs your painting in a gallery, or selects your film for a festival.

Craft is what you do when you’re by yourself making stuff.

Think about what it means to be a craftsman:

Craftsmen care.

They concern themselves with quality of their materials and their technique.

A master pastry chef, or a furniture maker, or a fashion designer all put their talents towards making their work as good as it can be.

An artist might worry about getting “discovered”. But a craftsman worries about the details.

The good news is: you can get better at your craft.

Learn something new. Read a book. Watch a tutorial. Get a critique from a trusted mentor. Experiment with techniques. Practise.

Every single one of these activities makes you better at what you do, and is completely within your own scope to control.

The bad news is: you can’t control whether your work is deemed “art”.

Producing quailty work certainly helps. So does maintaining good relationships with people, protecting your reputation, meeting your deadlines and building networks.

But ultimately – that decision is in the hands of someone else.

I’ve always been an enthusiastic supporter of people who want to show their animated film in front of a live audience, but don’t let the fear of not getting selected put you off doing the hard effort involved in making a film.

Gatekeepers may well decide what the public see as art, but it is the diligence of craftsmen and creators that impresses me more.

I say: Let the critics curate, and let the craftsmen create.

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