Phil Willis

Phil Willis is an Animation Mentor alumni, graduating in March 2010.

Homepage: http://www.philwillis.com.au


Posts by Phil Willis

6 Reasons to work for free

Let me say at the outset that you should never offer your services for free. But at certain points in your animation career, you may come across interesting opportunities with little or no payment attached.

Usually the offer is presented as a way to be considered for future work, or to build your profile as an artist, or as a favor for a friend.

But you still have bills to pay, right? And no-one wants to feel like they’re being exploited.

So. When should you work for free and when should politely and firmly say no?

Here are six circumstances you might consider animating for free.

1. If you’ve never been paid for work in the past.

If you’re still a student and have yet to crack into the animation industry, doing limited, small jobs for free is a legitimate way to improve your skill level and increase your employability.

Technically speaking, submitting assignments is working for free, and if you’re at school you’re already doing those.

You can do the same sort of things with interships and animation competitions. If you haven’t already, check out my post on the 5 reasons to enter animation competitions.

2. If it’s work for friends.

The tough part about working with friends is that you’ll almost never get a return and it’s very hard to say no without somehow affecting the relationship.

The cool part is: they’re your friends!

And if you help them with their website, or short film there is a good chance they might be able to help you out with something later down the track.

Even if no money changes hands, this can be a great way to learn new skills, strengthen your relationships and be an active part of your cartoon community.

3. If you need extra work for your showreel.

In the beginning of your journey as an artist, you need a portfolio of work to show in order to get paying jobs. Identify what is still missing from your show reel and see if there is a way to fill the gap with some volunteer on another project.

As an example: I wanted to experiment with flash animation, so I volunteered for a project to make an animated remake of the classic 1968 George Romero zombie film.

The project was called Night of the Living Dead: Reanimated and it enabled me to meet some other artists and be involved in a feature-length animated film that I felt passionately about.

4. If it leads to future work.

This is a tough one, because of the all-too-common line: “We can’t afford to pay you now, but I’m sure it will lead to paid work in the future.”

It’s such a cliche, that entire spoof films have been made about the promises clients will make to artists in order to get creative work done for small amounts of money.

It could turn out well for you, but just be careful. If a large company is asking for a freebie, you should be very wary. The big guys not only have plenty of cash, but also know what your time is worth.

5. If it gets you exposure to the right kind of people.

Freelance 3D artist, Paul Caggegi and host of The Process Diary podcast, points to one example in his showreel:

I created a 3D set which has overlays of comics on it. It was done for free for Jason Badower. It was then seen on the NBC website, and even published in the hard-copy of the Heroes web comic series. Jason directs people to my site when they ask about it; I have been asked about that particular clip by artists, and it has indirectly led to more work which pays.

6. If you love it.

I have a funny feeling this is going to be the one where I get a lot of controversial comments. But let me be clear.

If you find a project you love, you must find a way to work on it … even if you don’t get paid.

Animators are in a funny industry. It’s so labor intensive and so time consuming and requires so much emotional commitment that even if your career was to last 50 years (and I hope it does), you only have a limited number of projects you can work on in your lifetime.

Think about it.

Even the greatest animators may only have 20 movies they can add to their list of credits. What are YOU passionate about having your name attached to as an artist?

So whether you’re thinking about internships, competitions or getting together with friends to make your own personal projects, volunteering your artistic talent is not always a bad thing.

Related posts

Accelerate your animation

Two types of creative time

Connecting with your animation network

Visual storytelling versus scripts

I was lucky enough to be introduced to John Colle the other day. John is a screenwriter whose credits include Happy Feet, Master and Commander and the upcoming animated feature Legend of the Guardians.

After our initial introduction where I blushed, gushed and embarrassed myself in every conceivable way we got to talking about films and in particular: visual storytelling.

As it turns out we were both big fans of both animated and live action movies that featured stories with as little dialogue as possible.

John referred to projects he had developed that had elaborate storyboards and incredibly intricate action sequences, but he said: “As beautiful and detailed as the storyboards were, they still needed a comprehensive script.”

My first reaction was sarcastic: “Why? Because Hollywood producers won’t finance a film unless it has a 100 page script?”

“No, ” Colle responded calmly but firmly, “because without a written script it’s almost impossible to communicate WHY the action is taking place.”

It was a real eye-opener for me.

He was right of course. I had been working on an animated dialogue test recently where no matter how many times I showed my work-in-progress – nobody “got it”. It wasn’t until I sat down and wrote down the relationships on a piece of paper that it became clear to me WHO the characters were, WHAT they were doing and WHY.

Once I clarified: “A father is guiding his eldest daughter through her first breakup with her boyfriend” then it all became crystal clear.

In animation, visual storytelling is definitely important. But don’t forget to be as specific as you can in your written script. Even if the actors never speak.

5 Reasons to Enter Animation Competitions

There are a growing number of animation competitions opening up on the web. And regardless of whether you are a hobbyist, student or a pro, you should absolutely take advantage of them.

Here’s 5 reasons why (and 1 huge reason not to enter).

1. For practice.

This is really stating the obvious here, but animating is not that different from learning to play an instrument. The best way to get better is to practise. And practise. And practise.

There is only so much you can claim to theoretically know about squash and stretch, timing, spacing, overlapping action and appeal. You have to be able to do it.

If you are animating 60 hours a week and your fellow animators are animating 6 hours a week, you are learning at 10 times the rate they are.

2. For experimentation

If you have always done 3D computer animation, why not try a 2D cartoon? Or a stop motion test? Or a paper cut-out animation? Or flash?

Not only does it improve your breadth of knowledge and make you more employable, but it helps you focus on what is essential in your main animation medium.

3. For your reel

Treat the animation competition as an assignment for school, or a commission from a paying client. Once you finish it, you can definitely consider adding it to your show reel. Particularly if you select a different style that complements your existing reel.

If your reel is mostly dialog shots, why not go for a very physical scene.

4. For the deadline pressure

If nothing else – entering an animation competition forces you to think about the constraints of the competition brief AND the constraints of the deadline.

It will allow you to focus on what is important and leave out details that are not required.

5. To get feedback

Some competitions, like the 11 Second Club, also have a portion where you can comment or vote on other peoples’ animation. This is where the really valuable part comes into play. Not only can you receive honest feedback (maybe brutally so), but you can GIVE feedback.

In a previous post on feedback I said why it’s better to give critiques than receive, but suffice to say – do what you can to give specific comments on as many animations as you can. It will help develop your eye which is one of the most important things you can do if you’re still learning.

And finally, one reason NOT to enter an animation competition:

1. To win

The simple fact is: you can only control your output, not outcomes. All you can do is your best, and the rest largely lies in the hands of other people. This is true of life and of competitions.

If you spend time thinking about what it would be like to win, or worse: thinking about how you deserve to win, you are setting yourself for massive disappointment.

Instead – make your goal to be doing the kind of work that would have a real chance of winning. Staying focussed on quality, rather than future outcomes is a much better attitude and will ensure you’re pushing your work as far as it can go.

Best of luck in your future competitions everyone, and here are a few that caught my eye recently.

11 Second Club

Aniboom

Spungella

Sixty40 Protoninja

Related posts

Two biggest mistakes made by animated filmmakers

Get your film in front of an audience

Short film advice from the makers of The Cat Piano

Better to give critiques than receive

If you work in any of the creative fields, you know that getting good, honest critiques of your art is incredibly important.

Having someone look at your animation and give comments is essential to making your work as good as it can be. Even if that person is a non-expert.

However, I think it’s even more important to give critiques. Not just receive them.

Your ability to improve is directly proportional to the quantity and quality of the critiques you give to others.

Looking at other peoples’ cartoons improves your eye. It helps you see with greater accuracy and subtlety.

When you are very specific about pointing out where your friend’s animation can improve, you will be surprised that when you look back at your own work you might see similar examples of the same error cropping up.

You can only animate what you observe. You can only fix mistakes in your own work that you can readily spot in others.

So take every opportunity to hone your observation skills by looking at as much student and work-in-progress animation as you can and being specific with you recommendations.

For animation fans, students and professionals

I love animation.

There.  I said it.

I love watching animation.  I love studying animation.  And I love making animation.

This is the first in what I hope will be a long, ongoing series of articles, reviews, interviews and insights to animation and the animation process.

Whether you’re an animation pro, a student or just a keen fan of animation – this blog is for you.

Stay tuned for a whole lot more animation articles coming up.