Inspiration for animation fans, students and professionals
Animation education: general or specific?
When students ask me “What is the fastest way into the animation industry?” I always say the same thing:
Pick one discipline and get your work to a professional standard.
You may disagree, but here’s why I say it.
Get good
No-one will hire you if you’re work isn’t worth paying for.
If you take an honest look at your work and compare it to people you will be competing with for jobs, then you will have a better idea what level of expertise you should be shooting for.
When I was at Animation Mentor, I spent way too long comparing my reel to the other students in the course.
Although it’s great to be ambitious and push yourself, the smarter thing for me would have been to assess my reel in comparison to people already working in the industry.
Some schools are better than others – and being the best in your class at a crummy school may not make you as employable as being a B+ student at a world-class school.
Why not start with IMDB and look through the credits of films you like, jot down the names of the people that worked on the film in the role you want and check out their showreels online.
Now you will have decent benchmark to see what you should be shooting for.
Get good fast
The slowest way to get anything done is by doing ten different things at once.
Let’s be honest.
If you want to get good at photography in a short amount of time, you need to drop the acting classes. If you want to be great at drawing quickly, forget about that short course on web design for the time being.
David B Levy in a recent post on his blog Animondays had this to say about schools that teach many different skills at once:
I think this is a big problem with the local animation educations. How does it make sense to take a senior who is still having problems doing basic animation and require them to take on those other roles at the same time? – David B Levy
I love that some schools want to foster a new breed of auteur all-rounders, but I worry that students run the risk of emerging with broad experience, but a sub-par demo reel.
Better to focus on one thing you like doing and become world-class. There will be time to build new skills and add new interests once you’re working.
I might save what I think the perfect animation education looks like for a later post, but I’ll give you a hint:
Start general and finish specific.
Related posts
The perfect animation education
Learn from your animation mistakes
| Print article | This entry was posted by Phil Willis on May 24, 2011 at 8:19 am, and is filed under Training. Follow any responses to this post through RSS 2.0. Responses are currently closed, but you can trackback from your own site. |
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about 1 year ago
I wanna say that your blog is truly inspiring. I’m a self teach student and getting lost on taking many classes without having a specific goal in mind. I even wondered going back to school full time. Your blog is my number one stop when I’m feeling stuck and unmotivated, and the much needed boost!
Thank you!
about 1 year ago
Hey Ivan
I always tip my hat to anyone who is going it alone and learning by themselves. It’s tough.
It’s hard to stay motivated and it’s hard to stay on track. But if you know what you want to achieve, it definitely makes it easier.
If you do decide to go to school full time – keep checking back to Animation Ideas for a post I want to do in future about how to choose the school that’s best for you.
Glad you appreciate the blog – because I certainly appreciate your comments.
Cheers
–Phil
about 1 year ago
Great post, simple and really sums up the best way to approach being employable as an animator as soon as possible.
One thing that comes to my mind having been through 2 generalist courses though, is that they have no interest in producing all rounders. There are two main reasons they pursue generalist curriculum-
1. The courses were not created from scratch to teach 3D or animation. The courses were hybridized from existing film studies courses, with a few 3D subjects shoehorned in where the film subjects used to be. This was a cheap and safe way to ‘create’ 3D courses at existing arts colleges. This started in California after Jurassic park got everyone’s attention and the whole world copied without questioning it. This led to a almost religious belief in the ‘short film’ not because it was the best way to train 3D artists, but because that was the goal of the film courses 3D courses were created from, an no’one in the education sector had the knowledge or experience (or the balls) to see the issues with that.
2. It is far far easier and cheaper to teach a tiny bit of everything than it is to teach specialties of any kind. It allows courses to employ ex-students who cant’ get real jobs and they can teach what is essentially 20 minute tech demos on basic modeling, rigging, setting keys etc (I won’t use the word ‘animation’ here, key setting is more accurate). The rest of class time is then spent ‘problem solving’ the laundry list of basic issues all students face as they try to essentially do 10 different job roles at once on short film projects, usually in the space of a single school term. This lets everyone feel like they are progressing, and learning, and the teacher runs around the room ‘helping’ everyone. Students feel good and believe they are progressing, and they are- but they are on the fast track to unemployment because after 2 or 3 years they know a tiny bit about everything and most of their time has been spent problem solving basic basic 3D issues, as opposed to learning efficiently from someone who knows what they are doing. Actually teaching real skills at any level of depth requires teachers who have those skills, but the problem is anyone who has those skills can usually make much more money in the industry than they can teaching.
Occasionally great teachers do end up teaching at generalist schools, but they usually quit after a few years once they realize that the curriculum it totally stacked against students really excelling at anything, and actively pushes them to epic generalist projects most have no hope of completing. In this environment even great teachers can’t do a whole lot for their students apart from point them in the right direction, because students end up being faced with a choice between doing what’s best for themselves and failing all the BS classes, or towing the line in class and failing to become employable. I can’t tell you how many talented people I studied with who were bullied into doing what the school wanted (short film) at the expense of themselves, only to become unemployable after graduation and end up working some other career because after 3 years of study they couldn’t face signing up for another year or two just to get their first job.
Anyway, great post. I think you hit the nail on the head whilst still being diplomatic and polite. Great stuff.
about 1 year ago
Simon
I appreciate your frank thoughts.
It’s not to say there isn’t a place in the world of a good general education. Ideally someone going into a character animation role would have an extensive study and experience in live theatre, writing, literature, film studies, photography, cinematography, world travel, drawing skills, mime, dance, stand-up comedy and be able speak at least one foreign language.
All of those skills would help make an extremely well-rounded and highly sought after animator. But it would take twenty years.
Best to study one thing first, find work and then continue your education once you’re at a studio.
Thanks for your comments.
–Phil
about 1 year ago
Hey Phil,
Yeah I agree. Realistically very few employers are looking for junior all-rounders, they want someone with a strong skillset in just one or two things. Then once you are employable as an animator or modeler, it’s much easier to then add say rigging or rendering to your skillset once you are already working as opposed to trying to do it all as a student.
I totally agree too that there is a place for generalist knowledge and education. I think most students really benefit from an overview of the 3D pipeline and the ability to do basic work or troubleshoot issues with any aspect of 3D. My issue is not with generalists (major respect) or educating people about the whole pipeline at the outset of a 3D course, it’s with an approach that forces people into short film production toward the end without educating people about the huge advantages to specialization when getting your first job, and the huge challenges of successfully becoming employed if you spread your time over 10 3D areas at once.
I think training student generalists in 2011 is a great idea that doesn’t work out in real life. As an introduction to 3D- fantastic, go for it. As a whole approach? Only if the student really understands what’s involved, and how hard and risky an approach that is.
Most students who chase a generalist portfolio by attempting a short film end up with a poor quality film showcasing shallow skills in 10 disciplines. This industry is too tough on newbies to encourage that as a standard approach for everyone in my opinion.
about 1 year ago
Thanks for your comments.
I was wondering if you ever had or will write something along the line of knowing-what-you- want-to-achieve type post. I’m in the road intersections where I have many interests and desperately would like to zero in my focus so I can start getting getter.
Great posts as always!!!
PS: used want to do character animation, but so far I’ve come down to either do storyboarding or editing for animation.
about 1 year ago
It’s absolutely great advice.Excellent advice for anyone wanting to get into the industry.