Inspiration for animation fans, students and professionals
Accepting critique like a pro
One cool thing about being a professional artist is: you get paid.
The flipside to that is: the person paying you will want to give their input on the project.
No matter whether you’re an animator working in a big studio, or if you’re doing freelance work for a client, the situation is the same.
Someone else will be giving you notes on your work.
Here are six tips to help you through that process, even if you don’t agree with the critique.
1. Don’t take it personally
Always remember the critique is about the work – not about you.
Unless your supervisor is particularly sadistic, they are genuinely trying to make the end result better. They are not in the business of pointing out your personal flaws.
The notes are highlighting areas to improve your shot, so take them in the spirit in which they’re given.
2. Try to understand their background
Working with non-animators as clients means you might not even be speaking the same artistic language.
“Hmm – it’s just not what I had in mind” is not a useful comment on your art. Do your best to tease out what they think needs improving and get specific. If someone is being unclear about what they want, give examples of alternatives that they might choose from.
Be patient. This is not the time or place for eye-rolling at how little the client knows about what you’re trying to accomplish.
You’re the creative one, right? So how about using some of your enormous talent to come up with options that help produce solutions.
3. Ask questions
Communicating a visual idea through a spoken medium is hard.
A picture is worth at least a thousand words in this case. Draw a sketch if you have to. Make sure you have enough information to move forward.
When your director says, “Adjust the character’s right arm”, do they mean screen right or the character’s right?
Everybody has their own way of describing what they want.
I’ve had people say they want the shot to be “creamy” instead of “crunchy”.
Okay boss, but what does that mean? Make sure you’re on the same page before proceeding.
4. Write it down
I can’t stress this one enough.
You might think you can remember ten different notes, like “background character number nine needs tweaking on frame 8732″. But you can’t.
Don’t want to waste your lead’s time by asking to clarify again.
At the very least I always write down the frame range, the character name and usually the specific joints that need attention.
Now you not only have an accurate record of the meeting, but you have a built-in checklist of things to do to make the shot better.
5. Make the changes quickly
This comes down to knowing your tools, hotkeys and shortcuts.
Working fast gives you advantages at every stage, but in this context it means you can make changes while your supervisor is still at your desk.
There is nothing more direct than correcting the notes in real time. It removes one entire cycle of iteration and absolutely confirms whether or not you’ve addressed the spirit of the note.
Even fixing a single pose with your director present gives them confidence and gives you clarity.
6. Take it like a man
Or a woman.
Or maybe I should just say “like a professional“.
Don’t argue. Show respect. Remain calm.
Professionals that are truly confident in their own abilities are less likely to fall into the trap of being defensive and emotional in the face of criticism.
You should do that too.
At the end of the day – it’s work being paid for by someone else. So you owe it to your director to fulfil their vision.
If you don’t like it – then that’s what your personal projects are for, right?
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Going from student to professional concept artist
| Print article | This entry was posted by Phil Willis on March 18, 2011 at 8:56 am, and is filed under Training. Follow any responses to this post through RSS 2.0. Responses are currently closed, but you can trackback from your own site. |
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about 2 years ago
Nice post. Two other ideas on this.
Act like you care, and want to give the supervisor/director/client what they want.
Don’t take baby steps toward what they asked for. The next submission should be clearly different and as close as possible to what you understand was requested.
about 2 years ago
Always a pleasure tread your posts!!!!
Thanks you!
about 2 years ago
Thanks Marina – glad you liked it
about 2 years ago
Jonathan
Wow – you hit the nail on the head.
No point inching towards where the director wants you to be. Better that you push it too far and they pull you back.
Thanks for the comment.
–Phil
about 2 years ago
Wow that was a great post! What I find intriguing is despite knowing these points and deciding to adhere to them, quite a lot of us (me included) still find it hard to NOT take critiques personally.
I always believe it’s human to feel dejected when your work gets criticized, what makes the difference is how fast you overcome that dejection.
about 2 years ago
Great article! I think this applies to all fields of art! Fantastic insight!
about 2 years ago
Garza
Very true.
Any time you’re making art on someone else’s dime, they’re going to be calling the shots.
It’s the mark of a true professional to take the notes with grace and continue to do the best work you can.
Thanks for your comment.
–Phil
about 2 years ago
Thanks Dapoon
You’re right – it’s hard to remember this stuff when the deadline is looming and someone is tearing your work apart.
I think that’s why this article has received such a generous reception. Every artist has been there and know what it feels like.
Appreciate your comments.
–Phil
about 2 years ago
Hi Phil
Great list of tips. 1 is a lead into 6. I would suggest to take it personally for a few seconds and ride the rage. Passion is a great fuel for creativity. Then quickly let it go to get back into improving the work for the client.
I think, “Don’t take it personally” is a nice concept but a parallel realism needs to underpin it. The artist crafts person has given up small parts of their life to produce the work, so let them grieve for its demise. Then recover.
about 2 years ago
Frank
Good call.
If you want to (internally) have a debate about what points you disagree with in your director’s notes – that’s fine. In fact, it’s probably useful to challenge your own decisions as well as their choices to help you grow as an artist.
My big concern is – you have to pick your battles. You don’t want to be known as “that guy” who argues about every critique.
Thanks for your feedback.
–Phil